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PC Format 79 - Feb 1998.iso
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README.TXT
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1997-10-27
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**************************************************************
Star Trek: Starfleet Academy (TM) Readme.txt File
**************************************************************
Version 1.15
Modified: August 31, 1997
Table of contents
1. System Requirements
2. Installation
3. Playing the game
4. Additions/Changes to the Manual
6. Trouble Shooting
7. Customer service
8. Legal Information
9. Extra Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. SYSTEM REQUIREMENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Starfleet Academy requires the following minimum system
configuration:
- IBM PC or 100% compatible Pentium(TM) 90 or
faster
- Windows(R) 95
- 16mb RAM
- 4x or Faster CD-ROM drive
- Sound Blaster(TM) or 100% compatible
sound card
- 180mb free hard drive space
- 100% Microsoft Compatible Mouse
- DirectX(TM) 5.0+
Note: If you do not have a 3DFX or a Rendition Video card, and
you are experiencing problems, it is recommended that you do
not run SFAD3D.EXE. You should instead simply run the
SFA.EXE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Installation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!!!IMPORTANT!!!
In order to install Star Trek: Starfleet Academy you will need
to have 'DIRECTX' previously installed on your machine.
If you do not have DirectX installed, you can install it
from the 'AutoRun' by clicking on 'Install DirectX'.
If you have Autorun activated, the Autorun window will
pop up upon inserting your Star Trek: Starfleet Academy CD into
your CD-ROM drive. Click on the "INSTALL" button to
install Starfleet Academy.
If you do not have Autorun active, select your CD-ROM
drive and double-click the AUTORUN.EXE on the
Star Trek: Starfleet Academy CD. A window should pop up where
you can click the "INSTALL" to install Starfleet Academy.
If you do not see any available drives in your list you
will need to free up more disk space.If a drive is not selected
the installation will fail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Playing the game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To begin your Star Trek: Starfleet Academy experience, click on
'Play' from your Autorun window. Otherwise, go to
your 'Start Menu' and select Star Trek: Starfleet Academy
shortcut within the 'Interplay' folder to launch
the game.
It is recommended that you turn Music off while playing in a network
game. Music causes cache hits which can adversely affect your
framerate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Additions/Changes to the Manual
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
New Hot Keys:
g Emergency Power Toggle
Additions to Screens:
Options Screen:
The Info Bar Speed slider sets the length of time text messages
are displayed during game play.
Difficulty Settings:
Plebe - Basic AI only. Uses no specific tactics.
Cadet - Moderate AI. Uses AI learned traits, but does not have
full access to the attack patterns.
Graduate - Full AI. This gives the ships access to all of the
learned traits and tricks it learned here at Interplay.
Audio Enable: Toggling this to the non-highlighted position turns
off all audio for the game.
Use Sprites: If not highlighted, the animations of your crew on the
Bridge will not be present.
Animations: If not highlighted, the animations on your bridge and
on certain screens will not play.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Network Games: Descriptions and Options
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
!!!IMPORTANT!!!
Before playing in any of the Network Games, go to the Options
Menu and turn the Music setting to Off. This will greatly
enhance the speed of your netgames.
General Information:
If you are using IPX for a network game, under the settings button
you have the option of setting your 'sub-space frequency' to one of the
10 given channels. If the default socket is slow or dropping packets,
use this feature to go to a 'cleaner' socket. Note: You will have to
agree upon which socket you will use before you begin a game.
If you cannot see a friends game in progress, it is due to 1 of 3
reasons:
1) It is a 'closed' game. Galactic War and Net Profit do not
allow for joining in progress.
2) If a host leaves a Neo-Anarchy game and if no one else in that
game started with a CD in their drive, the game will become
closed to the public.
3) The sub-space frequency you are trying to find the game on may
be different. Verify that you are on the same channel and
try again.
Additional Commands:
Pressing ENTER brings up a box at the bottom of the screen. This
is a message box. Whatever you type here will be sent to the other
players.
Typing SELF DESTRUCT in this bar will destroy your ship.
Description of Games:
Neo-Anarchy:
The classic combat game. All players in a free for all. The
player with the most kills wins.
Neo-Anarchy(Heavy):
Same as Neo-Anarchy, but players can only fly the largest of ships.
Neo-Anarchy(Medium):
Same as Neo-Anarchy, but players can only fly medium sized ships.
Neo-Anarchy(Light):
Same as Neo-Anarchy, but players can only fly the smallest of ships.
Galactic War:
This is a game of colonization. Your goal is to use your ground
crews to take over your opponents planets. You do this by
Transporting them to the surface of that planet. Ground crews
Multiply when they are in control of a planet, so the longer you
have crews on a planet, the harder it is for your opponent to
take the planet from you.
Navigation: To get from Federation space to Klingon space or
vice-versa in this scenario, you may use a special Hotkey.
Pressing 'u' during the game will bring up a menu of destinations
in the radar section of your screen. Select the appropriate
destination, then hit <Shift> + 'w' to warp.
To Win this Scenario, your opponent must not have control of any
planets.
Net Profit:
In Net Profit, you are one of the many merchants who is trying to
get rich off of space. You start with a small freighter and work
your way to bigger and better ships.
You get contracts from a fellow named Geetus, who is located
in the Croesus system. Contracts range from transporting items
from one location A to location B, to going somewhere to gather
information via Scans. Either way will increase your wealth and
prestige. Remember, though, there are other merchants out there
trying to complete the contract before you. Some of them may be
ruthless enough to try to attack you!
For additional information, see NETPROFT.TXT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Trouble Shooting
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Windows NT:
Star Trek: Starfleet Academy is a Windows 95 application.
It may run under Windows NT 4.0, if DirectX is
fully installed and functioning properly.
* DINPUT.DLL not found:
You will need to install DirectX. The install
files for DirectX are located on your Starfleet Academy
CD. Run DXSETUP.EXE under the DirectX folder.
* If you are experiencing oddities in the quality of the graphics,
ensure that you are not running the SFAD3D executable. This
executable should only be used if you have a compatible
3D Graphics Accelator card in your system.
* If Skipping occurs during Movies, adjust your read-ahead cache
on your CD-Rom drive to None. Settings other than this
can actually interfere with the performance of the Movies.
To set this do the following steps:
1) Right click on the "My Computer" icon.
2) Select "Properties" from the menu.
3) Select the "Performance" tab.
4) Select the "File System" button.
5) Select the "CD-ROM" tab in the new window.
6) Under "Optimze Access Pattern For:" select the "No
Read Ahead" option.
7) Select the "Ok" button to save these settings and close
the window.
8) You will need to reboot for these settings to take effect.
* If you are experiencing sound problems while using the AWE-32 or
AWE-64 from Creative Labs, you will need to disable the MIDI
port on your Sound Card.
To set this do the following steps:
1) Right click on the "My Computer" icon.
2) Select "Properties" from the menu.
3) Select the "Device Manager" tab.
4) Double-click "Sound, Video and Game Controllers" on the menu.
5) Double-click the MIDI controller for AWE64 or AWE32.
6) Select "Disable in this Hardware Profile" Check box.
7) Select "Ok" to save these settings and close the window.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Interplay Customer Service
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Interplay Customer Service can be contacted via
the following:
Telephone: (714) 553-6678
During normal business hours only.
Fax: (714) 252-2820
Attn: Customer Service
Internet E-Mail: support@interplay.com
World Wide Web: http://www.interplay.com
BBS: Telnet to bbs.interplay.com
BBS Modem Phone Number: (714) 252-2822
America Online: E-mail IPTECH
Compuserve: GO GAMBPUB or E-mail 76702,1342
FTP Site: ftp.interplay.com
Mail: Interplay Customer Service
16815 Von Karman
Irvine, CA 92606
Interplay UK and EUROPE Customer Service:
----------------------------------------------
Write to:
Customer Support
Interplay Productions, Ltd.
Harleyford Manor
Harleyford
Henley Road
Marlow
Buckinghamshire
SL7 2DX
ENGLAND
tel: +44 (0) 1628 423723
Fax: +44 (0) 1628 487752
Email: Europe@interplay.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. Legal Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
General Product License.
This copy of Star Trek: Starfleet Academy (the "Software") is
intended solely for your personal noncommercial home
entertainment use. You may not decompile, reverse
engineer, or disassemble the Software, except as
permitted by law. Interplay Productions and Paramount
Productions retains all right, title and interest in
the Software including all intellectual property rights
embodied therein and derivatives thereof. The Software,
including, without limitation, all code, data
structures, characters, images, sounds, text, screens,
game play, derivative works and all other elements of
the Software may not be copied, resold, rented, leased,
distributed (electronically or otherwise), used on
pay-per-play, coin-op or other for-charge basis, or for
any commercial purpose. Any permissions granted herein
are provided on a temporary basis and can be withdrawn
by Interplay Productions at any time. All rights not
expressly granted are reserved.
Modem and Network Play.
If the Software contains modem or network play, you may
play the Software via modem transmission with another
person or persons directly without transmission through
a third party service or indirectly through a third
party service only if such service is an authorized
licensee of Interplay. For the purposes of this
license, a "third party service" refers to any third
party service which provides a connection between two
or more users of the Software, manages, organizes, or
facilitates game play, translates protocols, or
otherwise provides a service which commercially
exploits the Software, but does not include a third
party service which merely provides a telephonic
connection (and nothing more) for modem or network
play. Authorized licensee services are listed on the
Interplay Productions World Wide Web Site located at
http://www.interplay.com. This limited right to
transmit the Software expressly excludes any
transmission of the Software or any data streams
thereof on a commercial basis, including, without
limitation, transmitting the Software by way of a
commercial service (excepting those specific commercial
services licensed by Interplay) which translates the
protocols or manages or organizes game play sessions.
If you would like information about obtaining a
pay-for-play or commercial license to the Software,
please call Interplay Productions in the US at
(714)-553-6655.
Acceptance of License Terms.
By acquiring and retaining this Software, you assent
to the terms and restrictions of this limited license.
If you do not accept the terms of this limited
license, you must return the Software together with
all packaging, manuals and other material contained
therein to the store where you acquired the Software
for a full refund.
(c)1997 Interplay Productions and Paramount Productions
All rights reserved.
Interplay is a trademark of Interplay Productions.
All rights reserved.
Exclusively licensed and distributed by Interplay
Productions.
Star Trek, Starfleet Academy and the Star Trek logo
are registered trademarkes of Paramount Productions.
Windows and the Windows 95 logo are registered
trademarks of Microsoft Corporation.
All rights reserved.
All other trademarks and copyrights are the property
of their respective owners.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. Extra Credits
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The following credits were omitted from the manual.
Programming:
Mark Murakami
Network Programming(Macintosh):
Mark Murphy
Data Wrangling:
Rene Hakiki
Scot Humphreys
Additional QA:
Douglas Avery Rene Hakiki
Jeremy Ray Louie Iturzaeta
Tom Quast Tim Vince
David Erickson Erick Lujan
Chris Peak Scot Humphreys
Larry Smith Eduardo Robles
Anthony Taylor Frank Pimentel
Marvic Ambata David Parkyn
Bill Delk Doug Finch
Josh Peak Sammy Matsushima
Chad Nicholas Matt Golembiewski
Richard Barker Mark McCarty
Director of Compatibility
-------------------------
Phuong Nguyen
Compatibility Technitians
-------------------------
Marc Duran
Dan Forsyth
Derek Gibbs
Aaron Olaiz
John Parker